Server Features

Server 1 [Modded]

- Pocket Dimension has 2 exits; Exits change each time someone successfully escapes.

- Intercom lasts 25 seconds instead of 20 and its cooldown is 60 seconds instead of 120.

- Common Events such as Hide & Seek, Small Round, Deathrun, Lights Out and more!

- In SCP-914, items will convert whether they are dropped, held, or in your inventory.

- Airdrops with items in them will occur during MTF/Chaos spawn, and every now and then in random locations at Surface. The items include firearms, armour, medical items, SCP Items, grenades and even the 3-X Particle Disruptor or Jailbird (if you're lucky)

- High Stamina Regen Speed.

- When you are a spectator, you can see a timer that shows how much time you have left until you spawn.

- %5 chance of spawning a sinkhole at every 4-way intersection in Light Containment Zone.

- When Friendly Fire is on, players can damage each other with no punishment or mark on their record.

- Auto Nuke will happen 25 minutes into the round, and a warning will be displayed. Auto Nuke cannot be disabled.

Server 2 [Vanilla]

- Pocket Dimension has 2 exits; Exits change each time someone successfully escapes.

- Common Events such as Hide & Seek, Small Round, Deathrun, Lights Out and more!

- In SCP-914, items must be dropped to be converted.

- Friendly fire is on. Constant (more than once) or targeted friendly fire can be reported using the in-game reporting function. Friendly fire is also limited to 0.4x normal gun damage (which is the default for SL.) Please read the rules for more information on rulebreaking teamkilling.

Server 3 [Lawless]

- Pocket Dimension has 2 exits; Exits change each time someone successfully escapes.

- Common Events such as Hide & Seek, Small Round, Deathrun, Lights Out and more!

- In SCP-914, items will convert whether they are dropped, held, or in your inventory.


- %5 chance of spawning a sinkhole at every 4-way intersection in Light Containment Zone.


- %5 chance of spawning a sinkhole at every 4-way intersection in Light Containment Zone.


- Auto Nuke will happen 25 minutes into the round, and a warning will be displayed. Auto Nuke cannot be disabled.

- Friendly fire is on. Players can damage each other with no punishment or mark on their record, however mass teamkilling will result in a staff involvement as it makes the game less fun for others.